![]() ![]() Captain Deadbeard – This pirate zombie has a main weapon that can be used close-range, or long-range when aimed.These abilities depend on the variant you have but the default one can shoot missiles, stomp, and eject with an explosion.When in the mech, the health goes up a lot and he has access to new abilities.You start as the Imp with a low health, but uses two blasters, and whirlwind ability that shoots while spinning, and a gravity grenade to stops all plants from doing anything but shoot their main weapon. Imp and Z-Mech – This class is 2-in-1.Instead of the drone from the last game, they have a turret they jump on called the Big Bolt Blaster.They use a launcher as their main weapon that does splash damage and can stun plants with their sonic grenades/mines. Engineer – This zombie can travel by jumping on a jackhammer and build portals in the Gardens and Graveyards game mode.He can place a stationary shield, punt an exploding imp, and charge at plants with his tackle ability. All-Star – This zombie has a lot of health and a Gatling-style main weapon.He can teleport, throw a damaging or healing grenade, and uses a shotgun for his default weapon. He can now use a heal beam like the sunflower, or place a healing station down. Scientist – He is the healer for the zombies.He also has a rocket launcher ability, jet pack jump, and stink cloud bomb. ![]()
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